blob: ac66f0abe791abc10b6c340a93166a24004c43f6 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
half4 colorRed;
float unknownInput;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float x = 1.0;
float y = 2.0;
int z = 3;
x = (x - x) + ((y * x) * x) * (y - x);
y = (x / y) / x;
z = (((z / 2) % 3 << 4) >> 2) << 1;
bool b = x > 4.0 == x < 2.0 || 2.0 >= _uniforms.unknownInput && y <= x;
bool c = _uniforms.unknownInput > 2.0;
bool d = b != c;
bool e = b && c;
bool f = b || c;
x += 12.0;
x -= 12.0;
x *= (y /= 10.0);
z |= 0;
z &= -1;
z ^= 0;
z >>= 2;
z <<= 4;
z %= 5;
x = float((_uniforms.colorGreen.xy, 6));
y = float(((((float(b) * float(c)) * float(d)) * float(e)) * float(f), 6.0));
z = int((_uniforms.colorRed.zw, 6));
int2 w = int2(~5);
w = ~w;
_out.sk_FragColor = (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}