| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 colorGreen; |
| half4 colorRed; |
| float unknownInput; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float x = 1.0; |
| float y = 2.0; |
| int z = 3; |
| x = (x - x) + ((y * x) * x) * (y - x); |
| y = (x / y) / x; |
| z = (((z / 2) % 3 << 4) >> 2) << 1; |
| bool b = x > 4.0 == x < 2.0 || 2.0 >= _uniforms.unknownInput && y <= x; |
| bool c = _uniforms.unknownInput > 2.0; |
| bool d = b != c; |
| bool e = b && c; |
| bool f = b || c; |
| x += 12.0; |
| x -= 12.0; |
| x *= (y /= 10.0); |
| z |= 0; |
| z &= -1; |
| z ^= 0; |
| z >>= 2; |
| z <<= 4; |
| z %= 5; |
| x = float((_uniforms.colorGreen.xy, 6)); |
| y = float(((((float(b) * float(c)) * float(d)) * float(e)) * float(f), 6.0)); |
| z = int((_uniforms.colorRed.zw, 6)); |
| int2 w = int2(~5); |
| w = ~w; |
| _out.sk_FragColor = (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |