| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| float _10_unknownInput : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float x = 1.0f; |
| float y = 2.0f; |
| int z = 3; |
| float _40 = (1.0f - 1.0f) + (((2.0f * 1.0f) * 1.0f) * (2.0f - 1.0f)); |
| x = _40; |
| float _42 = (_40 / 2.0f) / _40; |
| y = _42; |
| int _50 = ((((3 / 2) % 3) << 4) >> 2) << 1; |
| z = _50; |
| bool _69 = false; |
| if ((_40 > 4.0f) == (_40 < 2.0f)) |
| { |
| _69 = true; |
| } |
| else |
| { |
| bool _68 = false; |
| if (2.0f >= _10_unknownInput) |
| { |
| _68 = _42 <= _40; |
| } |
| else |
| { |
| _68 = false; |
| } |
| _69 = _68; |
| } |
| bool b = _69; |
| bool _73 = _10_unknownInput > 2.0f; |
| bool c = _73; |
| bool _75 = _69 != _73; |
| bool d = _75; |
| bool _79 = false; |
| if (_69) |
| { |
| _79 = _73; |
| } |
| else |
| { |
| _79 = false; |
| } |
| bool e = _79; |
| bool _83 = false; |
| if (_69) |
| { |
| _83 = true; |
| } |
| else |
| { |
| _83 = _73; |
| } |
| bool f = _83; |
| float _85 = _40 + 12.0f; |
| x = _85; |
| float _86 = _85 - 12.0f; |
| x = _86; |
| float _88 = _42 / 10.0f; |
| y = _88; |
| x = _86 * _88; |
| int _91 = _50 | 0; |
| z = _91; |
| int _93 = _91 & (-1); |
| z = _93; |
| int _94 = _93 ^ 0; |
| z = _94; |
| int _95 = _94 >> 2; |
| z = _95; |
| int _96 = _95 << 4; |
| z = _96; |
| z = _96 % 5; |
| float _104 = float(6); |
| x = _104; |
| y = 6.0f; |
| z = 6; |
| int2 _122 = (~5).xx; |
| int2 w = _122; |
| int2 _123 = ~_122; |
| w = _123; |
| bool _130 = false; |
| if (_123.x == 5) |
| { |
| _130 = _123.y == 5; |
| } |
| else |
| { |
| _130 = false; |
| } |
| bool _134 = false; |
| if (_130) |
| { |
| _134 = _104 == 6.0f; |
| } |
| else |
| { |
| _134 = false; |
| } |
| bool _137 = false; |
| if (_134) |
| { |
| _137 = true; |
| } |
| else |
| { |
| _137 = false; |
| } |
| bool _140 = false; |
| if (_137) |
| { |
| _140 = true; |
| } |
| else |
| { |
| _140 = false; |
| } |
| float4 _141 = 0.0f.xxxx; |
| if (_140) |
| { |
| _141 = _10_colorGreen; |
| } |
| else |
| { |
| _141 = _10_colorRed; |
| } |
| return _141; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |