| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| uniform float unknownInput; |
| vec4 main() { |
| float x = 1.0; |
| float y = 2.0; |
| int z = 3; |
| x = (x - x) + ((y * x) * x) * (y - x); |
| y = (x / y) / x; |
| z = (((z / 2) % 3 << 4) >> 2) << 1; |
| bool b = x > 4.0 == x < 2.0 || 2.0 >= unknownInput && y <= x; |
| bool c = unknownInput > 2.0; |
| bool d = b ^^ c; |
| bool e = b && c; |
| bool f = b || c; |
| x += 12.0; |
| x -= 12.0; |
| x *= (y /= 10.0); |
| z |= 0; |
| z &= -1; |
| z ^= 0; |
| z >>= 2; |
| z <<= 4; |
| z %= 5; |
| x = float((colorGreen.xy, 6)); |
| y = ((((float(b) * float(c)) * float(d)) * float(e)) * float(f), 6.0); |
| z = int((colorRed.zw, 6)); |
| ivec2 w = ivec2(~5); |
| w = ~w; |
| return (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? colorGreen : colorRed; |
| } |