blob: baa204f18b95fd2b721c5b5048dbe9b820104033 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
uniform float unknownInput;
vec4 main() {
float x = 1.0;
float y = 2.0;
int z = 3;
x = (x - x) + ((y * x) * x) * (y - x);
y = (x / y) / x;
z = (((z / 2) % 3 << 4) >> 2) << 1;
bool b = x > 4.0 == x < 2.0 || 2.0 >= unknownInput && y <= x;
bool c = unknownInput > 2.0;
bool d = b ^^ c;
bool e = b && c;
bool f = b || c;
x += 12.0;
x -= 12.0;
x *= (y /= 10.0);
z |= 0;
z &= -1;
z ^= 0;
z >>= 2;
z <<= 4;
z %= 5;
x = float((colorGreen.xy, 6));
y = ((((float(b) * float(c)) * float(d)) * float(e)) * float(f), 6.0);
z = int((colorRed.zw, 6));
ivec2 w = ivec2(~5);
w = ~w;
return (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? colorGreen : colorRed;
}