blob: 7a1d40d8fa9992b110b7a66d67d67e4e3892fce0 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _10_colorGreen : packoffset(c0);
float4 _10_colorRed : packoffset(c1);
float _10_unknownInput : packoffset(c2);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _24)
{
float x = 1.0f;
float y = 2.0f;
int z = 3;
float _40 = (1.0f - 1.0f) + (((2.0f * 1.0f) * 1.0f) * (2.0f - 1.0f));
x = _40;
float _42 = (_40 / 2.0f) / _40;
y = _42;
int _48 = (((3 / 2) * 3) + 4) - 2;
z = _48;
bool _67 = false;
if ((_40 > 4.0f) == (_40 < 2.0f))
{
_67 = true;
}
else
{
bool _66 = false;
if (2.0f >= _10_unknownInput)
{
_66 = _42 <= _40;
}
else
{
_66 = false;
}
_67 = _66;
}
bool b = _67;
bool _71 = _10_unknownInput > 2.0f;
bool c = _71;
bool _73 = _67 != _71;
bool d = _73;
bool _77 = false;
if (_67)
{
_77 = _71;
}
else
{
_77 = false;
}
bool e = _77;
bool _81 = false;
if (_67)
{
_81 = true;
}
else
{
_81 = _71;
}
bool f = _81;
float _83 = _40 + 12.0f;
x = _83;
float _84 = _83 - 12.0f;
x = _84;
float _86 = _42 / 10.0f;
y = _86;
x = _84 * _86;
x = 6.0f;
y = (((float(_67) * float(_71)) * float(_73)) * float(_77)) * float(_81);
y = 6.0f;
z = _48 - 1;
z = 6;
bool _103 = false;
if (true)
{
_103 = true;
}
else
{
_103 = false;
}
bool _106 = false;
if (_103)
{
_106 = true;
}
else
{
_106 = false;
}
float4 _107 = 0.0f.xxxx;
if (_106)
{
_107 = _10_colorGreen;
}
else
{
_107 = _10_colorRed;
}
return _107;
}
void frag_main()
{
float2 _20 = 0.0f.xx;
sk_FragColor = main(_20);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}