| #include <metal_stdlib> | |
| #include <simd/simd.h> | |
| using namespace metal; | |
| struct Uniforms { | |
| half4 colorGreen; | |
| half4 colorRed; | |
| }; | |
| struct Inputs { | |
| }; | |
| struct Outputs { | |
| half4 sk_FragColor [[color(0)]]; | |
| }; | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
| Outputs _out; | |
| (void)_out; | |
| int i1 = 1; | |
| int i2 = 342391; | |
| int i3 = 2000000000; | |
| int i4 = -2000000000; | |
| _out.sk_FragColor = ((i1 == 1 && i2 == 342391) && i3 == 2000000000) && i4 == -2000000000 ? _uniforms.colorGreen : _uniforms.colorRed; | |
| return _out; | |
| } |