| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float unknownInput; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| bool b = true; |
| short s = short(_uniforms.unknownInput); |
| int i = int(_uniforms.unknownInput); |
| ushort us = ushort(_uniforms.unknownInput); |
| uint ui = uint(_uniforms.unknownInput); |
| half h = half(_uniforms.unknownInput); |
| float f = _uniforms.unknownInput; |
| short s2s = s; |
| short i2s = short(i); |
| short us2s = short(us); |
| short ui2s = short(ui); |
| short h2s = short(h); |
| short f2s = short(f); |
| short b2s = short(b); |
| int s2i = int(s); |
| int i2i = i; |
| int us2i = int(us); |
| int ui2i = int(ui); |
| int h2i = int(h); |
| int f2i = int(f); |
| int b2i = int(b); |
| ushort s2us = ushort(s); |
| ushort i2us = ushort(i); |
| ushort us2us = us; |
| ushort ui2us = ushort(ui); |
| ushort h2us = ushort(h); |
| ushort f2us = ushort(f); |
| ushort b2us = ushort(b); |
| uint s2ui = uint(s); |
| uint i2ui = uint(i); |
| uint us2ui = uint(us); |
| uint ui2ui = ui; |
| uint h2ui = uint(h); |
| uint f2ui = uint(f); |
| uint b2ui = uint(b); |
| float s2f = float(s); |
| float i2f = float(i); |
| float us2f = float(us); |
| float ui2f = float(ui); |
| float h2f = float(h); |
| float f2f = f; |
| float b2f = float(b); |
| _out.sk_FragColor.x = (((((((((((((((((((((half(s) + half(i)) + half(us)) + half(ui)) + h) + half(f)) + half(s2s)) + half(i2s)) + half(us2s)) + half(ui2s)) + half(h2s)) + half(f2s)) + half(b2s)) + half(s2i)) + half(i2i)) + half(us2i)) + half(ui2i)) + half(h2i)) + half(f2i)) + half(b2i)) + half(s2us)) + half(i2us)) + half(us2us); |
| _out.sk_FragColor.x = _out.sk_FragColor.x + ((((((((((((((((half(ui2us) + half(h2us)) + half(f2us)) + half(b2us)) + half(s2ui)) + half(i2ui)) + half(us2ui)) + half(ui2ui)) + half(h2ui)) + half(f2ui)) + half(b2ui)) + half(s2f)) + half(i2f)) + half(us2f)) + half(ui2f)) + half(h2f)) + half(f2f)) + half(b2f); |
| return _out; |
| } |