| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float _10_unknownInput : packoffset(c0); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| void frag_main() |
| { |
| bool b = true; |
| int _26 = int(_10_unknownInput); |
| int s = _26; |
| int _30 = int(_10_unknownInput); |
| int i = _30; |
| uint _36 = uint(_10_unknownInput); |
| uint us = _36; |
| uint _40 = uint(_10_unknownInput); |
| uint ui = _40; |
| float h = _10_unknownInput; |
| float f = _10_unknownInput; |
| int s2s = _26; |
| int i2s = _30; |
| int _51 = int(_36); |
| int us2s = _51; |
| int _53 = int(_40); |
| int ui2s = _53; |
| int _55 = int(_10_unknownInput); |
| int h2s = _55; |
| int _57 = int(_10_unknownInput); |
| int f2s = _57; |
| int _59 = int(true); |
| int b2s = _59; |
| int s2i = _26; |
| int i2i = _30; |
| int _64 = int(_36); |
| int us2i = _64; |
| int _66 = int(_40); |
| int ui2i = _66; |
| int _68 = int(_10_unknownInput); |
| int h2i = _68; |
| int _70 = int(_10_unknownInput); |
| int f2i = _70; |
| int _72 = int(true); |
| int b2i = _72; |
| uint _74 = uint(_26); |
| uint s2us = _74; |
| uint _76 = uint(_30); |
| uint i2us = _76; |
| uint us2us = _36; |
| uint ui2us = _40; |
| uint h2us = uint(_10_unknownInput); |
| uint f2us = uint(_10_unknownInput); |
| uint b2us = uint(true); |
| uint s2ui = uint(_26); |
| uint i2ui = uint(_30); |
| uint us2ui = _36; |
| uint ui2ui = _40; |
| uint h2ui = uint(_10_unknownInput); |
| uint f2ui = uint(_10_unknownInput); |
| uint b2ui = uint(true); |
| float s2f = float(_26); |
| float i2f = float(_30); |
| float us2f = float(_36); |
| float ui2f = float(_40); |
| float h2f = _10_unknownInput; |
| float f2f = _10_unknownInput; |
| float b2f = float(true); |
| sk_FragColor.x = (((((((((((((((((((((float(_26) + float(_30)) + float(_36)) + float(_40)) + _10_unknownInput) + _10_unknownInput) + float(_26)) + float(_30)) + float(_51)) + float(_53)) + float(_55)) + float(_57)) + float(_59)) + float(_26)) + float(_30)) + float(_64)) + float(_66)) + float(_68)) + float(_70)) + float(_72)) + float(_74)) + float(_76)) + float(_36); |
| sk_FragColor.x += (((((((((((((((((float(ui2us) + float(h2us)) + float(f2us)) + float(b2us)) + float(s2ui)) + float(i2ui)) + float(us2ui)) + float(ui2ui)) + float(h2ui)) + float(f2ui)) + float(b2ui)) + s2f) + i2f) + us2f) + ui2f) + h2f) + f2f) + b2f); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |