| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| bool3 B = bool3(false, false, false); |
| B.x = true; |
| B.y = true; |
| B.z = true; |
| float3 F = 0.0f.xxx; |
| F.x = 1.230000019073486328125f; |
| F.y = 0.0f; |
| F.z = 1.0f; |
| int3 I = int3(0, 0, 0); |
| I.x = 1; |
| I.y = 1; |
| I.z = 1; |
| bool _66 = false; |
| if (B.x) |
| { |
| _66 = B.y; |
| } |
| else |
| { |
| _66 = false; |
| } |
| bool _71 = false; |
| if (_66) |
| { |
| _71 = B.z; |
| } |
| else |
| { |
| _71 = false; |
| } |
| return float4((F.x * F.y) * F.z, float(_71), 0.0f, float((I.x * I.y) * I.z)); |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |