cbuffer _UniformBuffer : register(b0, space0) | |
{ | |
float4 _8_sk_RTAdjust : packoffset(c0); | |
}; | |
static float4 gl_Position; | |
struct SPIRV_Cross_Output | |
{ | |
float4 gl_Position : SV_Position; | |
}; | |
void vert_main() | |
{ | |
gl_Position = 1.0f.xxxx; | |
gl_Position = float4((gl_Position.xy * _8_sk_RTAdjust.xz) + (gl_Position.ww * _8_sk_RTAdjust.yw), 0.0f, gl_Position.w); | |
} | |
SPIRV_Cross_Output main() | |
{ | |
vert_main(); | |
SPIRV_Cross_Output stage_output; | |
stage_output.gl_Position = gl_Position; | |
return stage_output; | |
} |