blob: 926f98807af34eaedda616ccd43ee775f64a3068 [file] [log] [blame]
uniform vec4 sk_RTAdjust;
void main() {
gl_Position = vec4(1.0);
gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
}