| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 sk_RTAdjust; |
| }; |
| struct Inputs { |
| float4 pos [[attribute(0)]]; |
| }; |
| struct Outputs { |
| float4 sk_Position [[position]]; |
| float sk_PointSize [[point_size]]; |
| }; |
| vertex Outputs vertexMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], uint sk_VertexID [[vertex_id]], uint sk_InstanceID [[instance_id]]) { |
| Outputs _out; |
| (void)_out; |
| _out.sk_Position = _in.pos; |
| _out.sk_Position = float4(_out.sk_Position.xy * _uniforms.sk_RTAdjust.xz + _out.sk_Position.ww * _uniforms.sk_RTAdjust.yw, 0.0, _out.sk_Position.w); |
| return _out; |
| } |