| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_sk_RTAdjust : packoffset(c0); |
| }; |
| |
| |
| static float4 gl_Position; |
| static float4 pos; |
| |
| struct SPIRV_Cross_Input |
| { |
| float4 pos : TEXCOORD0; |
| }; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 gl_Position : SV_Position; |
| }; |
| |
| void vert_main() |
| { |
| gl_Position = pos; |
| gl_Position = float4((gl_Position.xy * _10_sk_RTAdjust.xz) + (gl_Position.ww * _10_sk_RTAdjust.yw), 0.0f, gl_Position.w); |
| } |
| |
| SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) |
| { |
| pos = stage_input.pos; |
| vert_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.gl_Position = gl_Position; |
| return stage_output; |
| } |