blob: 10867c9364654787d7bdcffc140d4ed6c92fbf86 [file] [log] [blame]
static float4 gl_Position;
static float4 pos;
struct SPIRV_Cross_Input
{
float4 pos : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 gl_Position : SV_Position;
};
void vert_main()
{
gl_Position = pos;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
pos = stage_input.pos;
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
return stage_output;
}