blob: 8388b6c600e011b1aac0b4ec3643177be9c227e9 [file] [log] [blame]
#version 400
out vec4 sk_FragCoord_Workaround;
layout (location = 0) in vec4 pos;
void main() {
sk_FragCoord_Workaround = (gl_Position = pos);
}