#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct Inputs { | |
}; | |
struct Outputs { | |
half4 sk_FragColor [[color(0)]]; | |
}; | |
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
Outputs _out; | |
(void)_out; | |
float x; | |
float y; | |
x = (y = 1.0); | |
half a; | |
half b; | |
half c; | |
a = (b = (c = 0.0h)); | |
_out.sk_FragColor = half4(a * b, half(x), c, half(y)); | |
return _out; | |
} |