| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 colorGreen; |
| half4 colorRed; |
| half2x2 testMatrix2x2; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| |
| half4 half4_from_half2x2(half2x2 x) { |
| return half4(x[0].xy, x[1].xy); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| bool ok = true; |
| ok = ok && all(half4_from_half2x2(_uniforms.testMatrix2x2) == half4(1.0h, 2.0h, 3.0h, 4.0h)); |
| ok = ok && all(float4(half4_from_half2x2(_uniforms.testMatrix2x2)) == float4(1.0, 2.0, 3.0, 4.0)); |
| ok = ok && all(int4(half4_from_half2x2(_uniforms.testMatrix2x2)) == int4(1, 2, 3, 4)); |
| ok = ok && all(bool4(half4_from_half2x2(_uniforms.testMatrix2x2)) == bool4(true, true, true, true)); |
| _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |