| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| row_major float2x2 _10_testMatrix2x2 : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| bool ok = true; |
| bool _51 = false; |
| if (true) |
| { |
| float4 _42 = float4(_10_testMatrix2x2[0].x, _10_testMatrix2x2[0].y, _10_testMatrix2x2[1].x, _10_testMatrix2x2[1].y); |
| _51 = all(bool4(_42.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _42.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _42.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _42.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)); |
| } |
| else |
| { |
| _51 = false; |
| } |
| ok = _51; |
| bool _63 = false; |
| if (_51) |
| { |
| float4 _60 = float4(_10_testMatrix2x2[0].x, _10_testMatrix2x2[0].y, _10_testMatrix2x2[1].x, _10_testMatrix2x2[1].y); |
| _63 = all(bool4(_60.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _60.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _60.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _60.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)); |
| } |
| else |
| { |
| _63 = false; |
| } |
| ok = _63; |
| bool _85 = false; |
| if (_63) |
| { |
| int4 _78 = int4(int(_10_testMatrix2x2[0].x), int(_10_testMatrix2x2[0].y), int(_10_testMatrix2x2[1].x), int(_10_testMatrix2x2[1].y)); |
| _85 = all(bool4(_78.x == int4(1, 2, 3, 4).x, _78.y == int4(1, 2, 3, 4).y, _78.z == int4(1, 2, 3, 4).z, _78.w == int4(1, 2, 3, 4).w)); |
| } |
| else |
| { |
| _85 = false; |
| } |
| ok = _85; |
| bool _103 = false; |
| if (_85) |
| { |
| bool4 _99 = bool4(_10_testMatrix2x2[0].x != 0.0f, _10_testMatrix2x2[0].y != 0.0f, _10_testMatrix2x2[1].x != 0.0f, _10_testMatrix2x2[1].y != 0.0f); |
| _103 = all(bool4(_99.x == bool4(true, true, true, true).x, _99.y == bool4(true, true, true, true).y, _99.z == bool4(true, true, true, true).z, _99.w == bool4(true, true, true, true).w)); |
| } |
| else |
| { |
| _103 = false; |
| } |
| ok = _103; |
| float4 _104 = 0.0f.xxxx; |
| if (_103) |
| { |
| _104 = _10_colorGreen; |
| } |
| else |
| { |
| _104 = _10_colorRed; |
| } |
| return _104; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |