out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
uniform mat2 testMatrix2x2; | |
vec4 main() { | |
bool ok = true; | |
ok = ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0); | |
ok = ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0); | |
ok = ok && ivec4(vec4(testMatrix2x2)) == ivec4(1, 2, 3, 4); | |
ok = ok && bvec4(vec4(testMatrix2x2)) == bvec4(true, true, true, true); | |
return ok ? colorGreen : colorRed; | |
} |