| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| row_major float2x2 _10_testMatrix2x2 : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| float4 _38 = float4(_10_testMatrix2x2[0].x, _10_testMatrix2x2[0].y, _10_testMatrix2x2[1].x, _10_testMatrix2x2[1].y); |
| float4 f4 = _38; |
| float3 _43 = float3(_10_testMatrix2x2[0].x, _10_testMatrix2x2[0].y, _10_testMatrix2x2[1].x); |
| float3 _46 = float3(_10_testMatrix2x2[1].y, _38.xy); |
| bool _61 = all(bool3(_43.x == float3(1.0f, 2.0f, 3.0f).x, _43.y == float3(1.0f, 2.0f, 3.0f).y, _43.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_46.x == float3(4.0f, 1.0f, 2.0f).x, _46.y == float3(4.0f, 1.0f, 2.0f).y, _46.z == float3(4.0f, 1.0f, 2.0f).z)); |
| bool ok = _61; |
| bool _86 = false; |
| if (_61) |
| { |
| float4 _66 = _38.wxyz; |
| float4 _71 = float4(_38.xyz, _66.x); |
| float4 _75 = float4(_66.yzw, _10_testMatrix2x2[1].y); |
| _86 = all(bool4(_71.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _71.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _71.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _71.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)) && all(bool4(_75.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _75.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _75.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _75.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)); |
| } |
| else |
| { |
| _86 = false; |
| } |
| ok = _86; |
| bool _110 = false; |
| if (_86) |
| { |
| float2 _90 = _38.zw; |
| float3 _94 = float3(_38.xy, _90.x); |
| float3 _96 = float3(_90.y, _10_testMatrix2x2[0].x, _10_testMatrix2x2[0].y); |
| float3 _97 = float3(_10_testMatrix2x2[1].x, _10_testMatrix2x2[1].y, _10_testMatrix2x2[0].x); |
| _110 = (all(bool3(_94.x == float3(1.0f, 2.0f, 3.0f).x, _94.y == float3(1.0f, 2.0f, 3.0f).y, _94.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_96.x == float3(4.0f, 1.0f, 2.0f).x, _96.y == float3(4.0f, 1.0f, 2.0f).y, _96.z == float3(4.0f, 1.0f, 2.0f).z))) && all(bool3(_97.x == float3(3.0f, 4.0f, 1.0f).x, _97.y == float3(3.0f, 4.0f, 1.0f).y, _97.z == float3(3.0f, 4.0f, 1.0f).z)); |
| } |
| else |
| { |
| _110 = false; |
| } |
| ok = _110; |
| bool _143 = false; |
| if (_110) |
| { |
| float3 _113 = _38.xyz; |
| float4 _114 = _38.wxyz; |
| float2 _117 = float2(_113.xy); |
| float2 _120 = float2(_113.z, _114.x); |
| float2 _123 = float2(_114.yz); |
| float2 _125 = float2(_114.w, _10_testMatrix2x2[1].y); |
| _143 = ((all(bool2(_117.x == float2(1.0f, 2.0f).x, _117.y == float2(1.0f, 2.0f).y)) && all(bool2(_120.x == float2(3.0f, 4.0f).x, _120.y == float2(3.0f, 4.0f).y))) && all(bool2(_123.x == float2(1.0f, 2.0f).x, _123.y == float2(1.0f, 2.0f).y))) && all(bool2(_125.x == float2(3.0f, 4.0f).x, _125.y == float2(3.0f, 4.0f).y)); |
| } |
| else |
| { |
| _143 = false; |
| } |
| ok = _143; |
| bool _175 = false; |
| if (_143) |
| { |
| float4 _146 = _38.yzwx; |
| float4 _147 = _38.yzwx; |
| float3 _148 = _38.yzw; |
| float3 _151 = float3(_10_testMatrix2x2[0].x, _146.xy); |
| float3 _155 = float3(_146.zw, _147.x); |
| float3 _159 = float3(_147.yzw); |
| _175 = ((all(bool3(_151.x == float3(1.0f, 2.0f, 3.0f).x, _151.y == float3(1.0f, 2.0f, 3.0f).y, _151.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_155.x == float3(4.0f, 1.0f, 2.0f).x, _155.y == float3(4.0f, 1.0f, 2.0f).y, _155.z == float3(4.0f, 1.0f, 2.0f).z))) && all(bool3(_159.x == float3(3.0f, 4.0f, 1.0f).x, _159.y == float3(3.0f, 4.0f, 1.0f).y, _159.z == float3(3.0f, 4.0f, 1.0f).z))) && all(bool3(_148.x == float3(2.0f, 3.0f, 4.0f).x, _148.y == float3(2.0f, 3.0f, 4.0f).y, _148.z == float3(2.0f, 3.0f, 4.0f).z)); |
| } |
| else |
| { |
| _175 = false; |
| } |
| ok = _175; |
| float4 _176 = 0.0f.xxxx; |
| if (_175) |
| { |
| _176 = _10_colorGreen; |
| } |
| else |
| { |
| _176 = _10_colorRed; |
| } |
| return _176; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |