| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| |
| thread bool operator==(const half2x2 left, const half2x2 right); |
| thread bool operator!=(const half2x2 left, const half2x2 right); |
| |
| thread bool operator==(const half3x3 left, const half3x3 right); |
| thread bool operator!=(const half3x3 left, const half3x3 right); |
| |
| thread bool operator==(const half4x4 left, const half4x4 right); |
| thread bool operator!=(const half4x4 left, const half4x4 right); |
| |
| thread bool operator==(const float2x2 left, const float2x2 right); |
| thread bool operator!=(const float2x2 left, const float2x2 right); |
| |
| thread bool operator==(const float4x4 left, const float4x4 right); |
| thread bool operator!=(const float4x4 left, const float4x4 right); |
| thread bool operator==(const half2x2 left, const half2x2 right) { |
| return all(left[0] == right[0]) && |
| all(left[1] == right[1]); |
| } |
| thread bool operator!=(const half2x2 left, const half2x2 right) { |
| return !(left == right); |
| } |
| thread half2x2& operator*=(thread half2x2& left, thread const half2x2& right) { |
| left = left * right; |
| return left; |
| } |
| thread bool operator==(const half3x3 left, const half3x3 right) { |
| return all(left[0] == right[0]) && |
| all(left[1] == right[1]) && |
| all(left[2] == right[2]); |
| } |
| thread bool operator!=(const half3x3 left, const half3x3 right) { |
| return !(left == right); |
| } |
| thread bool operator==(const half4x4 left, const half4x4 right) { |
| return all(left[0] == right[0]) && |
| all(left[1] == right[1]) && |
| all(left[2] == right[2]) && |
| all(left[3] == right[3]); |
| } |
| thread bool operator!=(const half4x4 left, const half4x4 right) { |
| return !(left == right); |
| } |
| thread bool operator==(const float2x2 left, const float2x2 right) { |
| return all(left[0] == right[0]) && |
| all(left[1] == right[1]); |
| } |
| thread bool operator!=(const float2x2 left, const float2x2 right) { |
| return !(left == right); |
| } |
| thread float2x2& operator*=(thread float2x2& left, thread const float2x2& right) { |
| left = left * right; |
| return left; |
| } |
| thread bool operator==(const float4x4 left, const float4x4 right) { |
| return all(left[0] == right[0]) && |
| all(left[1] == right[1]) && |
| all(left[2] == right[2]) && |
| all(left[3] == right[3]); |
| } |
| thread bool operator!=(const float4x4 left, const float4x4 right) { |
| return !(left == right); |
| } |
| bool test_half_b() { |
| bool ok = true; |
| half2x2 m1 = half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h)); |
| ok = ok && m1 == half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h)); |
| half2x2 m3 = m1; |
| ok = ok && m3 == half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h)); |
| half2x2 m4 = half2x2(6.0h); |
| ok = ok && m4 == half2x2(half2(6.0h, 0.0h), half2(0.0h, 6.0h)); |
| m3 *= m4; |
| ok = ok && m3 == half2x2(half2(6.0h, 12.0h), half2(18.0h, 24.0h)); |
| half2x2 m5 = half2x2(m1[1].y); |
| ok = ok && m5 == half2x2(half2(4.0h, 0.0h), half2(0.0h, 4.0h)); |
| m1 += m5; |
| ok = ok && m1 == half2x2(half2(5.0h, 2.0h), half2(3.0h, 8.0h)); |
| half2x2 m7 = half2x2(half2(5.0h, 6.0h), half2(7.0h, 8.0h)); |
| ok = ok && m7 == half2x2(half2(5.0h, 6.0h), half2(7.0h, 8.0h)); |
| half3x3 m9 = half3x3(9.0h); |
| ok = ok && m9 == half3x3(half3(9.0h, 0.0h, 0.0h), half3(0.0h, 9.0h, 0.0h), half3(0.0h, 0.0h, 9.0h)); |
| half4x4 m10 = half4x4(11.0h); |
| ok = ok && m10 == half4x4(half4(11.0h, 0.0h, 0.0h, 0.0h), half4(0.0h, 11.0h, 0.0h, 0.0h), half4(0.0h, 0.0h, 11.0h, 0.0h), half4(0.0h, 0.0h, 0.0h, 11.0h)); |
| half4x4 m11 = half4x4(half4(20.0h, 20.0h, 20.0h, 20.0h), half4(20.0h, 20.0h, 20.0h, 20.0h), half4(20.0h, 20.0h, 20.0h, 20.0h), half4(20.0h, 20.0h, 20.0h, 20.0h)); |
| m11 -= m10; |
| ok = ok && m11 == half4x4(half4(9.0h, 20.0h, 20.0h, 20.0h), half4(20.0h, 9.0h, 20.0h, 20.0h), half4(20.0h, 20.0h, 9.0h, 20.0h), half4(20.0h, 20.0h, 20.0h, 9.0h)); |
| return ok; |
| } |
| bool test_comma_b() { |
| float2x2 x; |
| float2x2 y; |
| return ((x = float2x2(float2(1.0, 2.0), float2(3.0, 4.0)), y = float2x2(float2(1.0, 2.0), float2(3.0, 4.0))), x == y); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| bool _0_ok = true; |
| float2x2 _1_m1 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0)); |
| _0_ok = _0_ok && _1_m1 == float2x2(float2(1.0, 2.0), float2(3.0, 4.0)); |
| float2x2 _2_m3 = _1_m1; |
| _0_ok = _0_ok && _2_m3 == float2x2(float2(1.0, 2.0), float2(3.0, 4.0)); |
| const float2x2 _3_m4 = float2x2(6.0); |
| _2_m3 *= _3_m4; |
| _0_ok = _0_ok && _2_m3 == float2x2(float2(6.0, 12.0), float2(18.0, 24.0)); |
| float2x2 _4_m5 = float2x2(_1_m1[1].y); |
| _0_ok = _0_ok && _4_m5 == float2x2(float2(4.0, 0.0), float2(0.0, 4.0)); |
| _1_m1 += _4_m5; |
| _0_ok = _0_ok && _1_m1 == float2x2(float2(5.0, 2.0), float2(3.0, 8.0)); |
| const float4x4 _7_m10 = float4x4(11.0); |
| float4x4 _8_m11 = float4x4(float4(20.0, 20.0, 20.0, 20.0), float4(20.0, 20.0, 20.0, 20.0), float4(20.0, 20.0, 20.0, 20.0), float4(20.0, 20.0, 20.0, 20.0)); |
| _8_m11 -= _7_m10; |
| _0_ok = _0_ok && _8_m11 == float4x4(float4(9.0, 20.0, 20.0, 20.0), float4(20.0, 9.0, 20.0, 20.0), float4(20.0, 20.0, 9.0, 20.0), float4(20.0, 20.0, 20.0, 9.0)); |
| _out.sk_FragColor = (_0_ok && test_half_b()) && test_comma_b() ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |