| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| struct testBlock { |
| float x; |
| } test; |
| struct Globals { |
| constant testBlock* test; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant testBlock& test [[buffer(456)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Globals _globals{&test}; |
| (void)_globals; |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor = half4(half(_uniforms.test.x)); |
| return _out; |
| } |