| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| struct testBlockA { |
| float2 x; |
| }; |
| struct testBlockB { |
| float2 y; |
| }; |
| struct Globals { |
| constant testBlockA* _anonInterface0; |
| constant testBlockB* _anonInterface1; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant testBlockA& _anonInterface0 [[buffer(1)]], constant testBlockB& _anonInterface1 [[buffer(2)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Globals _globals{&_anonInterface0, &_anonInterface1}; |
| (void)_globals; |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor = half4(half2(_globals._anonInterface0->x), half2(_globals._anonInterface1->y)); |
| return _out; |
| } |