blob: bb3ab40ebc693b0681f9c0d423240674b9cd26ed [file] [log] [blame]
out vec4 sk_FragColor;
layout (binding = 1) uniform testBlockA {
vec2 x;
};
layout (binding = 2) uniform testBlockB {
vec2 y;
};
void main() {
sk_FragColor = vec4(x, y);
}