| ### Compilation failed: |
| |
| error: SPIR-V validation error: [VUID-StandaloneSpirv-DescriptorSet-06491] Binding decoration on target <id> '3[%3]' must be in the StorageBuffer, Uniform, or UniformConstant storage class |
| OpDecorate %3 Binding 456 |
| |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" %sk_Clockwise %sk_FragColor |
| OpExecutionMode %main OriginUpperLeft |
| OpName %testBlock "testBlock" |
| OpMemberName %testBlock 0 "x" |
| OpName %sk_Clockwise "sk_Clockwise" |
| OpName %sk_FragColor "sk_FragColor" |
| OpName %main "main" |
| OpMemberDecorate %testBlock 0 Offset 0 |
| OpDecorate %testBlock Block |
| OpDecorate %3 Binding 456 |
| OpDecorate %sk_Clockwise BuiltIn FrontFacing |
| OpDecorate %sk_FragColor RelaxedPrecision |
| OpDecorate %sk_FragColor Location 0 |
| OpDecorate %sk_FragColor Index 0 |
| OpDecorate %21 RelaxedPrecision |
| %float = OpTypeFloat 32 |
| %testBlock = OpTypeStruct %float |
| %_ptr_Function_testBlock = OpTypePointer Function %testBlock |
| %3 = OpVariable %_ptr_Function_testBlock Function |
| %bool = OpTypeBool |
| %_ptr_Input_bool = OpTypePointer Input %bool |
| %sk_Clockwise = OpVariable %_ptr_Input_bool Input |
| %v4float = OpTypeVector %float 4 |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| %sk_FragColor = OpVariable %_ptr_Output_v4float Output |
| %void = OpTypeVoid |
| %14 = OpTypeFunction %void |
| %int = OpTypeInt 32 1 |
| %int_0 = OpConstant %int 0 |
| %_ptr_Private_float = OpTypePointer Private %float |
| %main = OpFunction %void None %14 |
| %15 = OpLabel |
| %18 = OpAccessChain %_ptr_Private_float %3 %int_0 |
| %20 = OpLoad %float %18 |
| %21 = OpCompositeConstruct %v4float %20 %20 %20 %20 |
| OpStore %sk_FragColor %21 |
| OpReturn |
| OpFunctionEnd |
| |
| 1 error |