| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| int _34 = int(_10_colorGreen.x); |
| int zero = _34; |
| int one = int(_10_colorGreen.y); |
| for (int x = _34; x < 100; x++) |
| { |
| for (int y = one; y < 100; y++) |
| { |
| int _RESERVED_IDENTIFIER_FIXUP_0_x = x; |
| int _RESERVED_IDENTIFIER_FIXUP_1_result = 0; |
| while (_RESERVED_IDENTIFIER_FIXUP_0_x >= y) |
| { |
| _RESERVED_IDENTIFIER_FIXUP_1_result++; |
| _RESERVED_IDENTIFIER_FIXUP_0_x -= y; |
| } |
| if ((x / y) != _RESERVED_IDENTIFIER_FIXUP_1_result) |
| { |
| return float4(1.0f, float(x) * 0.0039215688593685626983642578125f, float(y) * 0.0039215688593685626983642578125f, 1.0f); |
| } |
| } |
| } |
| return _10_colorGreen; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |