out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
bool inout_params_are_distinct_bhh(inout float x, inout float y) { | |
x = 1.0; | |
y = 2.0; | |
return x == 1.0 && y == 2.0; | |
} | |
vec4 main() { | |
float x = 0.0; | |
return inout_params_are_distinct_bhh(x, x) ? colorGreen : colorRed; | |
} |