blob: bdd38aedba5b634f7089673f8c943a89f2bacb2d [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
void outParameterWrite_vh4(Uniforms _uniforms, thread half4& x);
void _skOutParamHelper0_outParameterWrite_vh4(Uniforms _uniforms, thread half4& c) {
half4 _var0;
outParameterWrite_vh4(_uniforms, _var0);
c = _var0;
}
void inoutParameterWrite_vh4(thread half4& x);
void _skOutParamHelper1_inoutParameterWrite_vh4(thread half4& x) {
half4 _var0 = x;
inoutParameterWrite_vh4(_var0);
x = _var0;
}
void outParameterWrite_vh4(Uniforms _uniforms, thread half4& x);
void _skOutParamHelper2_outParameterWrite_vh4(Uniforms _uniforms, thread half4& c) {
half4 _var0;
outParameterWrite_vh4(_uniforms, _var0);
c = _var0;
}
void outParameterWriteIndirect_vh4(Uniforms _uniforms, thread half4& c);
void _skOutParamHelper3_outParameterWriteIndirect_vh4(Uniforms _uniforms, thread half4& c) {
half4 _var0;
outParameterWriteIndirect_vh4(_uniforms, _var0);
c = _var0;
}
void inoutParameterWrite_vh4(thread half4& x);
void _skOutParamHelper4_inoutParameterWrite_vh4(thread half4& c) {
half4 _var0 = c;
inoutParameterWrite_vh4(_var0);
c = _var0;
}
void inoutParameterWriteIndirect_vh4(thread half4& x);
void _skOutParamHelper5_inoutParameterWriteIndirect_vh4(thread half4& c) {
half4 _var0 = c;
inoutParameterWriteIndirect_vh4(_var0);
c = _var0;
}
void outParameterWrite_vh4(Uniforms _uniforms, thread half4& x) {
x = _uniforms.colorGreen;
}
void outParameterWriteIndirect_vh4(Uniforms _uniforms, thread half4& c) {
_skOutParamHelper0_outParameterWrite_vh4(_uniforms, c);
}
void inoutParameterWrite_vh4(thread half4& x) {
x *= x;
}
void inoutParameterWriteIndirect_vh4(thread half4& x) {
_skOutParamHelper1_inoutParameterWrite_vh4(x);
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 c;
_skOutParamHelper2_outParameterWrite_vh4(_uniforms, c);
_skOutParamHelper3_outParameterWriteIndirect_vh4(_uniforms, c);
_skOutParamHelper4_inoutParameterWrite_vh4(c);
_skOutParamHelper5_inoutParameterWriteIndirect_vh4(c);
_out.sk_FragColor = c;
return _out;
}