out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
void outParameterWrite_vh4(out vec4 x) { | |
x = colorGreen; | |
} | |
void outParameterWriteIndirect_vh4(out vec4 c) { | |
outParameterWrite_vh4(c); | |
} | |
void inoutParameterWrite_vh4(inout vec4 x) { | |
x *= x; | |
} | |
void inoutParameterWriteIndirect_vh4(inout vec4 x) { | |
inoutParameterWrite_vh4(x); | |
} | |
vec4 main() { | |
vec4 c; | |
outParameterWrite_vh4(c); | |
outParameterWriteIndirect_vh4(c); | |
inoutParameterWrite_vh4(c); | |
inoutParameterWriteIndirect_vh4(c); | |
return c; | |
} |