#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct Uniforms { | |
half4 colorGreen; | |
}; | |
struct Inputs { | |
}; | |
struct Outputs { | |
half4 sk_FragColor [[color(0)]]; | |
}; | |
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
Outputs _out; | |
(void)_out; | |
uint u1 = 0u; | |
u1++; | |
uint u2 = 305441741u; | |
u2++; | |
uint u3 = 2147483646u; | |
u3++; | |
uint u4 = 4294967294u; | |
u4++; | |
ushort u5 = 65534u; | |
u5++; | |
_out.sk_FragColor = _uniforms.colorGreen; | |
return _out; | |
} |