| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| uint u1 = 0u; |
| u1 = 0u + 1u; |
| uint u2 = 305441741u; |
| u2 = 305441741u + 1u; |
| uint u3 = 2147483646u; |
| u3 = 2147483646u + 1u; |
| uint u4 = 4294967294u; |
| u4 = 4294967294u + 1u; |
| uint u5 = 65534u; |
| u5 = 65534u + 1u; |
| return _10_colorGreen; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |