| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| int i1 = 0; |
| i1 = 0 + 1; |
| int i2 = 4660; |
| i2 = 4660 + 1; |
| int i3 = 32766; |
| i3 = 32766 + 1; |
| int i4 = -32766; |
| i4 = (-32766) + 1; |
| int i5 = 19132; |
| i5 = 19132 + 1; |
| return _10_colorGreen; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |