| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float _RESERVED_IDENTIFIER_FIXUP_0_x = 1.0f; |
| float _29 = length(1.0f); |
| _RESERVED_IDENTIFIER_FIXUP_0_x = _29; |
| float _30 = distance(_29, 2.0f); |
| _RESERVED_IDENTIFIER_FIXUP_0_x = _30; |
| float _32 = _30 * 2.0f; |
| _RESERVED_IDENTIFIER_FIXUP_0_x = _32; |
| _RESERVED_IDENTIFIER_FIXUP_0_x = sign(_32); |
| float2 _RESERVED_IDENTIFIER_FIXUP_1_x = float2(1.0f, 2.0f); |
| float2 _37 = length(float2(1.0f, 2.0f)).xx; |
| _RESERVED_IDENTIFIER_FIXUP_1_x = _37; |
| float2 _42 = distance(_37, float2(3.0f, 4.0f)).xx; |
| _RESERVED_IDENTIFIER_FIXUP_1_x = _42; |
| float2 _44 = dot(_42, float2(3.0f, 4.0f)).xx; |
| _RESERVED_IDENTIFIER_FIXUP_1_x = _44; |
| _RESERVED_IDENTIFIER_FIXUP_1_x = normalize(_44); |
| return _10_colorGreen; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |