| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| void bar_vf(thread float& x); |
| void _skOutParamHelper0_bar_vf(thread float& x) { |
| float _var0 = x; |
| bar_vf(_var0); |
| x = _var0; |
| } |
| float foo_ff2(const float2 v) { |
| return v.x * v.y; |
| } |
| void bar_vf(thread float& x) { |
| array<float, 2> y; |
| y[0] = x; |
| y[1] = x * 2.0; |
| x = foo_ff2(float2(y[0], y[1])); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float x = 10.0; |
| _skOutParamHelper0_bar_vf(x); |
| _out.sk_FragColor = x == 200.0 ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |