blob: 06ff2ddc6d3f0c54eb550c99d4ca760a3705bf4d [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec2 returns_float2_f2() {
return vec2(2.0);
}
vec3 returns_float3_f3() {
return vec3(3.0);
}
vec4 returns_float4_f4() {
return vec4(4.0);
}
mat2 returns_float2x2_f22() {
return mat2(2.0);
}
mat3 returns_float3x3_f33() {
return mat3(3.0);
}
mat4 returns_float4x4_f44() {
return mat4(4.0);
}
float returns_half_h() {
return 1.0;
}
vec2 returns_half2_h2() {
return vec2(2.0);
}
vec3 returns_half3_h3() {
return vec3(3.0);
}
vec4 returns_half4_h4() {
return vec4(4.0);
}
mat2 returns_half2x2_h22() {
return mat2(2.0);
}
mat3 returns_half3x3_h33() {
return mat3(3.0);
}
mat4 returns_half4x4_h44() {
return mat4(4.0);
}
bool returns_bool_b() {
return true;
}
bvec2 returns_bool2_b2() {
return bvec2(true);
}
bvec3 returns_bool3_b3() {
return bvec3(true);
}
bvec4 returns_bool4_b4() {
return bvec4(true);
}
int returns_int_i() {
return 1;
}
ivec2 returns_int2_i2() {
return ivec2(2);
}
ivec3 returns_int3_i3() {
return ivec3(3);
}
ivec4 returns_int4_i4() {
return ivec4(4);
}
vec4 main() {
float x1 = 1.0;
vec2 x2 = vec2(2.0);
vec3 x3 = vec3(3.0);
vec4 x4 = vec4(4.0);
mat2 x5 = mat2(2.0);
mat3 x6 = mat3(3.0);
mat4 x7 = mat4(4.0);
float x8 = 1.0;
vec2 x9 = vec2(2.0);
vec3 x10 = vec3(3.0);
vec4 x11 = vec4(4.0);
mat2 x12 = mat2(2.0);
mat3 x13 = mat3(3.0);
mat4 x14 = mat4(4.0);
bool x15 = true;
bvec2 x16 = bvec2(true);
bvec3 x17 = bvec3(true);
bvec4 x18 = bvec4(true);
int x19 = 1;
ivec2 x20 = ivec2(2);
ivec3 x21 = ivec3(3);
ivec4 x22 = ivec4(4);
return ((((((((((((((((((((x1 == 1.0 && x2 == returns_float2_f2()) && x3 == returns_float3_f3()) && x4 == returns_float4_f4()) && x5 == returns_float2x2_f22()) && x6 == returns_float3x3_f33()) && x7 == returns_float4x4_f44()) && x8 == returns_half_h()) && x9 == returns_half2_h2()) && x10 == returns_half3_h3()) && x11 == returns_half4_h4()) && x12 == returns_half2x2_h22()) && x13 == returns_half3x3_h33()) && x14 == returns_half4x4_h44()) && x15 == returns_bool_b()) && x16 == returns_bool2_b2()) && x17 == returns_bool3_b3()) && x18 == returns_bool4_b4()) && x19 == returns_int_i()) && x20 == returns_int2_i2()) && x21 == returns_int3_i3()) && x22 == returns_int4_i4() ? colorGreen : colorRed;
}