| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _33_colorGreen : packoffset(c0); |
| float4 _33_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| bool takes_void_b() |
| { |
| return true; |
| } |
| |
| bool takes_float_bf(float _51) |
| { |
| return true; |
| } |
| |
| bool takes_float2_bf2(float2 _54) |
| { |
| return true; |
| } |
| |
| bool takes_float3_bf3(float3 _59) |
| { |
| return true; |
| } |
| |
| bool takes_float4_bf4(float4 _63) |
| { |
| return true; |
| } |
| |
| bool takes_float2x2_bf22(float2x2 _68) |
| { |
| return true; |
| } |
| |
| bool takes_float3x3_bf33(float3x3 _73) |
| { |
| return true; |
| } |
| |
| bool takes_float4x4_bf44(float4x4 _78) |
| { |
| return true; |
| } |
| |
| bool takes_half_bh(float _80) |
| { |
| return true; |
| } |
| |
| bool takes_half2_bh2(float2 _82) |
| { |
| return true; |
| } |
| |
| bool takes_half3_bh3(float3 _84) |
| { |
| return true; |
| } |
| |
| bool takes_half4_bh4(float4 _86) |
| { |
| return true; |
| } |
| |
| bool takes_half2x2_bh22(float2x2 _88) |
| { |
| return true; |
| } |
| |
| bool takes_half3x3_bh33(float3x3 _90) |
| { |
| return true; |
| } |
| |
| bool takes_half4x4_bh44(float4x4 _92) |
| { |
| return true; |
| } |
| |
| bool takes_bool_bb(bool _96) |
| { |
| return true; |
| } |
| |
| bool takes_bool2_bb2(bool2 _101) |
| { |
| return true; |
| } |
| |
| bool takes_bool3_bb3(bool3 _106) |
| { |
| return true; |
| } |
| |
| bool takes_bool4_bb4(bool4 _111) |
| { |
| return true; |
| } |
| |
| bool takes_int_bi(int _116) |
| { |
| return true; |
| } |
| |
| bool takes_int2_bi2(int2 _121) |
| { |
| return true; |
| } |
| |
| bool takes_int3_bi3(int3 _126) |
| { |
| return true; |
| } |
| |
| bool takes_int4_bi4(int4 _131) |
| { |
| return true; |
| } |
| |
| float4 main(float2 _134) |
| { |
| bool _140 = false; |
| if (true) |
| { |
| _140 = takes_void_b(); |
| } |
| else |
| { |
| _140 = false; |
| } |
| bool _146 = false; |
| if (_140) |
| { |
| float _144 = 1.0f; |
| _146 = takes_float_bf(_144); |
| } |
| else |
| { |
| _146 = false; |
| } |
| bool _153 = false; |
| if (_146) |
| { |
| float2 _151 = 2.0f.xx; |
| _153 = takes_float2_bf2(_151); |
| } |
| else |
| { |
| _153 = false; |
| } |
| bool _160 = false; |
| if (_153) |
| { |
| float3 _158 = 3.0f.xxx; |
| _160 = takes_float3_bf3(_158); |
| } |
| else |
| { |
| _160 = false; |
| } |
| bool _167 = false; |
| if (_160) |
| { |
| float4 _165 = 4.0f.xxxx; |
| _167 = takes_float4_bf4(_165); |
| } |
| else |
| { |
| _167 = false; |
| } |
| bool _175 = false; |
| if (_167) |
| { |
| float2x2 _173 = float2x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f)); |
| _175 = takes_float2x2_bf22(_173); |
| } |
| else |
| { |
| _175 = false; |
| } |
| bool _184 = false; |
| if (_175) |
| { |
| float3x3 _182 = float3x3(float3(3.0f, 0.0f, 0.0f), float3(0.0f, 3.0f, 0.0f), float3(0.0f, 0.0f, 3.0f)); |
| _184 = takes_float3x3_bf33(_182); |
| } |
| else |
| { |
| _184 = false; |
| } |
| bool _194 = false; |
| if (_184) |
| { |
| float4x4 _192 = float4x4(float4(4.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 4.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 4.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 4.0f)); |
| _194 = takes_float4x4_bf44(_192); |
| } |
| else |
| { |
| _194 = false; |
| } |
| bool _199 = false; |
| if (_194) |
| { |
| float _197 = 1.0f; |
| _199 = takes_half_bh(_197); |
| } |
| else |
| { |
| _199 = false; |
| } |
| bool _204 = false; |
| if (_199) |
| { |
| float2 _202 = 2.0f.xx; |
| _204 = takes_half2_bh2(_202); |
| } |
| else |
| { |
| _204 = false; |
| } |
| bool _209 = false; |
| if (_204) |
| { |
| float3 _207 = 3.0f.xxx; |
| _209 = takes_half3_bh3(_207); |
| } |
| else |
| { |
| _209 = false; |
| } |
| bool _214 = false; |
| if (_209) |
| { |
| float4 _212 = 4.0f.xxxx; |
| _214 = takes_half4_bh4(_212); |
| } |
| else |
| { |
| _214 = false; |
| } |
| bool _219 = false; |
| if (_214) |
| { |
| float2x2 _217 = float2x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f)); |
| _219 = takes_half2x2_bh22(_217); |
| } |
| else |
| { |
| _219 = false; |
| } |
| bool _224 = false; |
| if (_219) |
| { |
| float3x3 _222 = float3x3(float3(3.0f, 0.0f, 0.0f), float3(0.0f, 3.0f, 0.0f), float3(0.0f, 0.0f, 3.0f)); |
| _224 = takes_half3x3_bh33(_222); |
| } |
| else |
| { |
| _224 = false; |
| } |
| bool _229 = false; |
| if (_224) |
| { |
| float4x4 _227 = float4x4(float4(4.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 4.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 4.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 4.0f)); |
| _229 = takes_half4x4_bh44(_227); |
| } |
| else |
| { |
| _229 = false; |
| } |
| bool _234 = false; |
| if (_229) |
| { |
| bool _232 = true; |
| _234 = takes_bool_bb(_232); |
| } |
| else |
| { |
| _234 = false; |
| } |
| bool _240 = false; |
| if (_234) |
| { |
| bool2 _238 = bool2(true, true); |
| _240 = takes_bool2_bb2(_238); |
| } |
| else |
| { |
| _240 = false; |
| } |
| bool _246 = false; |
| if (_240) |
| { |
| bool3 _244 = bool3(true, true, true); |
| _246 = takes_bool3_bb3(_244); |
| } |
| else |
| { |
| _246 = false; |
| } |
| bool _252 = false; |
| if (_246) |
| { |
| bool4 _250 = bool4(true, true, true, true); |
| _252 = takes_bool4_bb4(_250); |
| } |
| else |
| { |
| _252 = false; |
| } |
| bool _258 = false; |
| if (_252) |
| { |
| int _256 = 1; |
| _258 = takes_int_bi(_256); |
| } |
| else |
| { |
| _258 = false; |
| } |
| bool _265 = false; |
| if (_258) |
| { |
| int2 _263 = int2(2, 2); |
| _265 = takes_int2_bi2(_263); |
| } |
| else |
| { |
| _265 = false; |
| } |
| bool _272 = false; |
| if (_265) |
| { |
| int3 _270 = int3(3, 3, 3); |
| _272 = takes_int3_bi3(_270); |
| } |
| else |
| { |
| _272 = false; |
| } |
| bool _279 = false; |
| if (_272) |
| { |
| int4 _277 = int4(4, 4, 4, 4); |
| _279 = takes_int4_bi4(_277); |
| } |
| else |
| { |
| _279 = false; |
| } |
| float4 _280 = 0.0f.xxxx; |
| if (_279) |
| { |
| _280 = _33_colorGreen; |
| } |
| else |
| { |
| _280 = _33_colorRed; |
| } |
| return _280; |
| } |
| |
| void frag_main() |
| { |
| float2 _43 = 0.0f.xx; |
| sk_FragColor = main(_43); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |