| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct S { |
| int i; |
| }; |
| struct Uniforms { |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| half4 fnGreen_h4bf2(Uniforms _uniforms, bool b, float2 ) { |
| return _uniforms.colorGreen; |
| } |
| half4 fnRed_h4ifS(Uniforms _uniforms, int , float f, S ) { |
| return _uniforms.colorRed; |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor = bool(_uniforms.colorGreen.y) ? fnGreen_h4bf2(_uniforms, true, coords) : fnRed_h4ifS(_uniforms, 123, 3.14, S{0}); |
| return _out; |
| } |