blob: 1731f772dcc8d3ef47beadfdac2fcd601702cdd5 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
struct S {
int i;
};
vec4 fnGreen_h4bf2(bool b, vec2 _skAnonymousParam1) {
return colorGreen;
}
vec4 fnRed_h4ifS(int _skAnonymousParam0, float f, S _skAnonymousParam2) {
return colorRed;
}
vec4 main() {
return bool(colorGreen.y) ? fnGreen_h4bf2(true, coords) : fnRed_h4ifS(123, 3.14, S(0));
}