| static float4 gl_FragCoord; |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Input |
| { |
| float4 gl_FragCoord : SV_Position; |
| }; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| void frag_main() |
| { |
| sk_FragColor = float4(gl_FragCoord.xy.x, gl_FragCoord.xy.y, sk_FragColor.z, sk_FragColor.w); |
| } |
| |
| SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) |
| { |
| gl_FragCoord = stage_input.gl_FragCoord; |
| gl_FragCoord.w = 1.0 / gl_FragCoord.w; |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |