| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| struct sksl_synthetic_uniforms { |
| float2 u_skRTFlip; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant sksl_synthetic_uniforms& _anonInterface0 [[buffer(1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor.xy = half2(float4(_fragCoord.x, _anonInterface0.u_skRTFlip.x + _anonInterface0.u_skRTFlip.y * _fragCoord.y, 0.0, _fragCoord.w).xy); |
| return _out; |
| } |