| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| half4 result = half4(0.0h); |
| { |
| half a = 0.0h; |
| half b = 0.0h; |
| for (; a < 10.0h && b < 10.0h; (++a, ++b)) { |
| result.x = result.x + a; |
| result.y = result.y + b; |
| } |
| } |
| { |
| int c = 0; |
| for (; c < 10; ++c) { |
| result.z = result.z + 1.0h; |
| } |
| } |
| { |
| array<float, 2> d = array<float, 2>{0.0, 10.0}; |
| array<float, 4> e = array<float, 4>{1.0, 2.0, 3.0, 4.0}; |
| float f = 9.0; |
| for (; d[0] < d[1]; ++d[0]) { |
| result.w = half(e[0] * f); |
| } |
| } |
| { |
| for (; ; ) break; |
| } |
| for (; ; ) break; |
| _out.sk_FragColor = result; |
| return _out; |
| } |