| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| float4 result = 0.0f.xxxx; |
| float a = 0.0f; |
| float b = 0.0f; |
| for (;;) |
| { |
| bool _42 = false; |
| if (a < 10.0f) |
| { |
| _42 = b < 10.0f; |
| } |
| else |
| { |
| _42 = false; |
| } |
| if (_42) |
| { |
| result.x += a; |
| result.y += b; |
| a += 1.0f; |
| b += 1.0f; |
| continue; |
| } |
| else |
| { |
| break; |
| } |
| } |
| for (int c = 0; c < 10; c++) |
| { |
| result.z += 1.0f; |
| } |
| float _78[2] = { 0.0f, 10.0f }; |
| float d[2] = _78; |
| float _86[4] = { 1.0f, 2.0f, 3.0f, 4.0f }; |
| float e[4] = _86; |
| float f = 9.0f; |
| for (; d[0] < d[1]; d[0] += 1.0f) |
| { |
| result.w = e[0] * f; |
| } |
| for (;;) |
| { |
| break; |
| } |
| for (;;) |
| { |
| break; |
| } |
| return result; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |