| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 colorWhite; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| half4 x = _uniforms.colorWhite; |
| for (half r = -5.0h;r < 5.0h; r += 1.0h) { |
| x.x = saturate(r); |
| if (x.x == 0.0h) break; |
| } |
| for (half b = 5.0h;b >= 0.0h; b -= 1.0h) { |
| x.z = b; |
| if (x.w == 1.0h) continue; |
| x.y = 0.0h; |
| } |
| _out.sk_FragColor = x; |
| return _out; |
| } |