| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorWhite : packoffset(c0); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float4 x = _10_colorWhite; |
| for (float r = -5.0f; r < 5.0f; r += 1.0f) |
| { |
| x.x = clamp(r, 0.0f, 1.0f); |
| if (x.x == 0.0f) |
| { |
| break; |
| } |
| } |
| for (float b = 5.0f; b >= 0.0f; b -= 1.0f) |
| { |
| x.z = b; |
| if (x.w == 1.0f) |
| { |
| continue; |
| } |
| x.y = 0.0f; |
| } |
| return x; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |