out vec4 sk_FragColor; | |
uniform vec4 colorWhite; | |
vec4 main() { | |
vec4 x = colorWhite; | |
for (float r = -5.0;r < 5.0; r += 1.0) { | |
x.x = clamp(r, 0.0, 1.0); | |
if (x.x == 0.0) break; | |
} | |
for (float b = 5.0;b >= 0.0; b -= 1.0) { | |
x.z = b; | |
if (x.w == 1.0) continue; | |
x.y = 0.0; | |
} | |
return x; | |
} |