| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float _10_unknownInput : packoffset(c0); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float4 color = 0.0f.xxxx; |
| if (_10_unknownInput == 1.0f) |
| { |
| color.y = 1.0f; |
| } |
| if (_10_unknownInput == 2.0f) |
| { |
| } |
| else |
| { |
| color.w = 1.0f; |
| } |
| return color; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |