blob: e874df3a68f58c92114998d81839c0fc933bd70b [file] [log] [blame]
out vec4 sk_FragColor;
uniform float unknownInput;
vec4 main() {
vec4 color = vec4(0.0);
if (unknownInput == 1.0) color.y = 1.0;
if (unknownInput == 2.0) ; else color.w = 1.0;
return color;
}