| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| float4 x = 1.0f.xxxx; |
| do |
| { |
| x.x -= 0.25f; |
| if (x.x <= 0.0f) |
| { |
| break; |
| } |
| } while (x.w == 1.0f); |
| do |
| { |
| x.z -= 0.25f; |
| if (x.w == 1.0f) |
| { |
| continue; |
| } |
| x.y = 0.0f; |
| } while (x.z > 0.0f); |
| return x; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |