blob: e8a9583d70584797f0e4615a42bf25f53348d947 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
float x = 0.5;
float y = x * 2.0;
return y == 1.0 ? colorGreen : colorRed;
}