blob: 2535717d00bd16b76837aa0a85f949e8e40b11b1 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
half4 unpremul_h4h4(half4 color);
half4 unpremul_h4h4(half4 color) {
return half4(color.xyz / max(color.w, 0.0001h), color.w);
}
half4 live_fn_h4h4h4(half4 a, half4 b) {
return a + b;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 a;
half4 b;
{
a = live_fn_h4h4h4(half4(3.0h), half4(-5.0h));
}
{
b = unpremul_h4h4(half4(1.0h));
}
_out.sk_FragColor = any(a != half4(0.0h)) && any(b != half4(0.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}