blob: 7366a8f2e837838c4626a5f81bc646aa60245f2c [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
bool test_return_b() {
do {
return true;
} while (false);
}
bool test_break_b() {
do {
break;
} while (false);
return true;
}
bool test_continue_b() {
do {
continue;
} while (false);
return true;
}
bool test_if_return_b(Uniforms _uniforms) {
do {
if (_uniforms.colorGreen.y > 0.0h) {
return true;
} else {
break;
}
continue;
} while (false);
return false;
}
bool test_if_break_b(Uniforms _uniforms) {
do {
if (_uniforms.colorGreen.y > 0.0h) {
break;
} else {
continue;
}
} while (false);
return true;
}
bool test_else_b(Uniforms _uniforms) {
do {
if (_uniforms.colorGreen.y == 0.0h) {
return false;
} else {
return true;
}
} while (false);
}
bool test_loop_return_b() {
return true;
}
bool test_loop_break_b() {
for (int x = 0;x <= 1; ++x) {
break;
}
return true;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor = ((((((test_return_b() && test_break_b()) && test_continue_b()) && test_if_return_b(_uniforms)) && test_if_break_b(_uniforms)) && test_else_b(_uniforms)) && test_loop_return_b()) && test_loop_break_b() ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}